Utility Powers

LevelCategoryDamage DiceAction TypeTargetAdditional Effect
1Utility ANoneTravelSelfMove additional 3 spaces per turn for the remainder of the battle
1Utility BNoneTravelSelfCreate barrier in the path of your movement that remain for 1 turn for up to 2 turns
1Utility CNoneFreeSelfLie Detector for rest of engagement
1Utility DNoneTravelSelfFlight - Move over traps or hazards at normal speed
1Utility ENoneFreeSelfBreathe air as if not effected by any atmospheric conditions for 2 rounds
1Utility FNoneStandardSelfBecome unmovable for 1 round, avoid damage, but can not attack
1Utility GNoneStandardSelfBecome Indestructible but unable to attack for 5 rounds
1Utility HNoneStandardAnyoneCreate Light source or non-combative source of power based energy that illuminates a 10 space radius
1Utility INoneStandardSelfBecome undetectable to enemies 5 or more spaces away for 2 turns, attacking makes visible
1Utility JNoneFreeAnythingAbility to see through most objects that occupy less than a space
1Utility KNoneStandardSelfDetect Traps within a 10 space radius
1Utility LNoneFreeAnythingChange your voice including perfect mimicry, and/or throwing your voice
1Utility MNoneStandardSelfTransform into something else, not changing your abilities in anyway.
1Utility NNoneStandardSelfPull a random non-combative object out of seemingly nowhere ( player or GMs choice on what the object is)
1Utility ONoneStandardSelfForce Truth up for up to 2 questions, but potentially anger the person questioned increasing social IMPACT checks by 5
1Utility PNoneTravelSelfPhase through most walls, but you must become substantial at the end of your movement
1Utility QNoneStandardno greater in weight than what you can lift with your bare handsAbility to manipulate particular materials, from a distance of 20 spaces
1Utility RNoneFreeOthersCommunicate with other creatures regardless of language boundaries
5Utility A2NoneFreeSelfMove additional 5 spaces per turn for the remainder of the battle
5Utility B2NoneFreeSelfCreate a barrier that follows the path of your movement that remains for up to 4 turns
5Utility C2NoneStandardSelfLie Detector for the rest of the engagement and force 1 question answered
5Utility D2NoneFreeSelfFlight - Move over traps or hazards at normal speed + 2 additional spaces
5Utility E2NoneFreeSelfBreathe air as if not effected by any atmospheric conditions for the remainder of the battle
5Utility F2NoneStandardSelfBecome unmovable for 1 round, avoid damage, you can not attack but do 1D4 damage to anything that attacks you
5Utility G2NoneStandardSelfBecome indestructible but unable to attack for 4 rounds
5Utility H2NoneStandard1 SpaceCreate Light source non-combative source of power based energy illuminating 10 squares radius or snuff out another light source
5Utility I2NoneStandardSelfBecome undetectable to enemies 5 or more spaces for 4 turns, attacking makes visible but allow 1 IMP attack during those rounds that doesn't cause detection
5Utility J2NoneStandardAnythingAbility to see through most objects through 2 spaces worth of material
5Utility K2NoneFreeSelfDetect Traps within a 10 space radius
5Utility L2NoneFreeSelfMimic any type of sound
5Utility M2NoneStandardSelf or FriendTransform yourself or ally into something else, not changing abilities in any way
5Utility N2NoneFreeSelfPull a random object out of seemingly nowhere (player or GMs choice) that can also be used in place of your IMP attack (+1 IMP)
5Utility O2NoneFreeSelfForce Truth for up to 3 questions but potentially anger the person questioned causing +5 vs Social IMP checkes
5Utility P2NoneMovementSelfTeleport 5 spaces, Including beyond walls but you must become substantial at the end of your movement
5Utility Q2NoneStandardobjects up to double the weight of anything you can lift with your bare handsAbility to manipulate particular materials, from a distance of 20 spaces
5Utility R2NoneFreeOthersCommunicate with other creatures regardless of language barriers and +2 to IMP rolls in dialogue