Combat Powers

COMBAT POWERS

LevelCategoryDamage DiceAction TypeTargetAdditional Effect
1Combat A1D4Standard1 Adjacent EnemyPush Target back 1 space not avoiding obstacles
1Combat B2D4Standard1 Adjacent EnemyNone
1Combat CNoneStandard1 Enemy up to 5 spaces awayBlind or Weaken causing next attack to take a negative 2 to attack and damage roll
1Combat DNoneStandard1 Enemy up to 5 spaces awayStop Enemy Movement for 1 Round
1Combat E1D8StandardUp to 4 Enemies up to 5 spaces awaySplit any damage across enemies in any amount so long as it totals the roll of the dice. Half damage if only 1 enemy is targeted
1Combat FNoneStandard1 Enemy up to 5 spaces awayStop Enemy Attack for 1 round
1Combat G1D4Standard1 Enemy up to 15 spaces awayNone
1Combat H1D6StandardUp to 3 Enemies with at least 1 enemy adjacent to the hero1st enemy takes full damage, 2nd enemy takes half, 3rd takes half of 2nd (rounding down) (Enemies must be in adjacent to each other )
1Combat I1D3Standard1 Enemy up to 10 spaces awayEnemy continues to take 1 damage per round for the rest of the battle
1Combat JNoneStandard1 Adjacent EnemyEnemy moves back 5 spaces (avoiding hazards)
1Combat KNoneStandard1 Enemy up to 5 spaces awayEnemy is pulled to the nearest adjacent spot next to a hero (avoiding hazards)
1Combat LNoneStandard1 Enemy up to 2 spaces awayEnemy is pushed back 2 spaces (not avoiding any hazards)
1Combat MNoneStandard1 Adjacent EnemyNext round enemy attacks any adjacent enemy
1Combat N1D6Standard2 Adjacent EnemiesRoll Damage for each
1Combat O1D3Standard1 Enemy up to 10 spaces awaySlow enemy movement as if each space were 3
3Combat A22D4Standard1 Adjacent EnemyPush Target back 3 spaces not avoiding hazards
3Combat D2NoneStandard2 Enemy up to 5 spaces away Stop Enemy Movement for 2 rounds
3Combat G22D4Standard1 Enemy up to 20 spaces away None
3Combat J2NoneStandard1 Adjacent EnemyEnemy moves back 10 spaces (avoiding hazards) Movement is slowed to half
3Combat M2NoneStandard1 Adjacent EnemyNext 2 rounds enemy attacks any adjacent enemy
6Combat B23D4Standard1 Adjacent EnemyNone
6Combat E22D8StandardUp to 4 Enemies up to 10 spacesSplit any damage across enemies in any amount so long as it totals the roll of the dice. Half damage if single character is targeted.
6Combat H22D6StandardUp to 4 Enemies with at least 1 enemy adjacent to the hero 1st enemy takes full damage, 2nd & 3rd enemy takes half, 4th takes half of 2nd (rounding down) (Enemies must be in adjacent to each other )
6Combat K2NoneStandard3 Enemy up to 5 spaces away Enemy is pulled to the nearest adjacent spot next to a hero (avoiding hazards)
6Combat N21D10Standard2 Adjacent Enemies Roll Damage for each
9Combat C2NoneStandard3 Enemies up to 5 spaces awayBlind or Weaken causing next attack to take a negative 2 to attack and damage roll
9Combat F2NoneStandard2 Enemy up to 5 spaces awayStop enemy attacks for 2 rounds
9Combat I21D6Standard1 Enemy up to 10 spaces away Enemy continues to take 3 damage per round for the rest of the battle
9Combat L2NoneStandard2 Enemy up to 4 spaces away Enemy is pushed back 4 spaces (not avoiding any hazards)
9Combat O21D6Standard2 Enemy up to 10 spaces awaySlow enemy movement as if each space were 3
12Combat A34D4Standard1 Adjacent EnemyPush Target back 5 spaces (Not avoiding obstacles)
12Combat D3NoneStandard4 Enemies up to 5 spaces awayStop Enemy Movement for 3 rounds
12Combat G34D4Standard1 Enemy at any distanceNone
12Combat J3NoneStandardUp to 3 Adjacent EnemiesEnemy moves back 10 spaces (avoiding hazards) Movement is slowed to half
12Combat M3NoneStandard2 Adjacent EnemiesNext 3 rounds enemy attacks any adjacent enemy
15Combat B33D6Standard1 Adjacent EnemyNone
15Combat E32D12StandardUp to 4 Enemies up to 10 spacesSplit any damage across enemies in any amount so long as it totals the roll of the dice. Half damage if single character is targeted.
15Combat H32D10StandardUp to 6 Enemies with at least 1 enemy adjacent to the hero1st enemy takes full damage, 2nd & 3rd enemy takes half, 4th & 5th takes half of 2nd (rounding down), 6th knocked prone but with no damage (Enemies must be adjacent to each other )
15Combat K3NoneStandardAll Enemies up to 4 spaces awayEnemy is pulled to the nearest open adjacent spot next to a hero (not avoiding hazards)
15Combat N31D10StandardAll Adjacent EnemiesRoll Damage for each
17Combat C3NoneStandardAll Enemies up to 4 spaces awayBlind or Weaken causing next attack to take a negative 3 to attack and 5 to damage roll
17Combat F3NoneStandard3 Enemies up to 5 spaces awayStop Enemy Attack for 2 rounds
17Combat I31D10Standard1 Enemy up to 10 spaces awayEnemy continues to take 5 damage per round for the rest of the battle
17Combat L3NoneStandardAny Enemy up to 4 spaces awayEnemy is pushed back 4 spaces (not avoiding any hazards)
17Combat O31D6Standard3 Enemies up to 15 spaces awaySlow enemy movement as if each space were 4
19Combat A44D4 + 8Standard1 Adjacent EnemyPush Target back 5 spaces (not avoiding hazards)
19Combat B43D6 + 8Standard1 Adjacent EnemyNone
19Combat C4NoneStandardAll Enemies up to 4 spaces awayBlind or Weaken causing next attack to take a negative 3 to attack and half damage roll
19Combat D4NoneStandardAll Enemies up to 5 spaces awayStop Enemy Movement for 3 rounds
19Combat E42D12 + 8StandardUp to 4 Enemies up to 10 spaces awaySplit any damage across enemies in any amount so long as it totals the roll of the dice damage. Half damage if single character is targeted
19Combat F4NoneStandardAll Enemies up to 5 spaces awayStop Enemy Attack for 2 rounds
19Combat G44D6 + 4Standard1 Enemy from any distanceNone
19Combat H42D10 + 4StandardUp to 6 Enemies with at least 1 enemy adjacent to the hero1st enemy takes full damage, 2nd & 3rd enemy takes half, 4th & 5th takes half of 2nd (rounding down), 6th knocked prone but with no damage (Enemies must be at least 2 spaces from each other )
19Combat I41D10Standard1 Enemy up to 10 spaces awayEnemy continues to take 5 damage the ?rst round, and then +2 damage more per round from the last round (ex. 5, 7, 9, 11, 13, 15, 17, 19)
19Combat J4NoneStandardAny or All Adjacent EnemiesEnemy moves back 10 spaces (avoiding hazards) Movement is slowed to half
19Combat K4NoneStandardAll Enemies up to spaces awayEnemies are pulled to the nearest open adjacent spot next to a hero (not avoiding hazards) Weaken negative 2 to attack
19Combat L44StandardAny Enemy up to 4 spaces awayEnemy is pushed back 8 spaces (not avoiding any hazards)
19Combat M4NoneStandard2 Adjacent EnemiesNext 3 rounds enemy attacks any adjacent enemy
19Combat N41D10 + 10StandardAll Adjacent EnemiesRoll Damage for each
19Combat O41D6 + 6Standard6 Enemies up to 15 spaces awaySlow enemy movement as if each space were 4