Combat Powers

COMBAT POWERS

LevelCategoryDamage DiceTargetAdditional Effect
1Combat A1D41 Adjacent EnemyPush Target back 1 space not avoiding obstacles
1Combat B2D41 Adjacent EnemyNone
1Combat CNone1 Enemy up to 5 spaces awayBlind or Weaken causing next attack to take a negative 2 to attack and damage roll
1Combat DNone1 Enemy up to 5 spaces awayStop Enemy Movement for 1 Round
1Combat E1D8Up to 4 Enemies up to 5 spaces awaySplit any damage across enemies in any amount so long as it totals the roll of the dice. Half damage if only 1 enemy is targeted
1Combat FNone1 Enemy up to 5 spaces awayStop Enemy Attack for 1 round
1Combat G1D41 Enemy up to 15 spaces awayNone
1Combat H1D6Up to 3 Enemies with at least 1 enemy adjacent to the hero1st enemy takes full damage, 2nd enemy takes half, 3rd takes half of 2nd (rounding down) (Enemies must be in adjacent to each other )
1Combat I1D31 Enemy up to 10 spaces awayEnemy continues to take 1 damage per round for the rest of the battle
1Combat JNone1 Adjacent EnemyEnemy moves back 5 spaces (avoiding hazards)
1Combat KNone1 Enemy up to 5 spaces awayEnemy is pulled to the nearest adjacent spot next to a hero (avoiding hazards)
1Combat LNone1 Enemy up to 2 spaces awayEnemy is pushed back 2 spaces (not avoiding any hazards)
1Combat MNone1 Adjacent EnemyNext round enemy attacks any adjacent enemy
1Combat N1D62 Adjacent EnemiesRoll Damage for each
1Combat O1D31 Enemy up to 10 spaces awaySlow enemy movement as if each space were 3
3Combat A22D41 Adjacent EnemyPush Target back 3 spaces
3Combat D2None2 Enemy up to 5 spaces away Stop Enemy Movement for 2 round
3Combat G22D41 Enemy up to 20 spaces away None
3Combat J2None1 Adjacent EnemyEnemy moves back 10 spaces (avoiding hazards) Movement is slowed to half
3Combat M2None1 Adjacent EnemyNext 2 round enemy attacks any adjacent enemy
6Combat B23D41 Adjacent EnemyNone
6Combat E22D8Up to 4 Enemies but more than 1 up to 10 spacesSplit any damage across enemies in any amount so long as it totals the roll of the dice
6Combat H22D6Up to 4 Enemies with at least 1 enemy adjacent to the hero 1st enemy takes full damage, 2nd & 3rd enemy takes half, 4th takes half of 2nd (rounding down) (Enemies must be in adjacent to each other )
6Combat K2None3 Enemy up to 5 spaces away Enemy is pulled to the nearest adjacent spot next to a hero (avoiding hazards)
6Combat N21D102 Adjacent Enemies Roll Damage for each
9Combat C2None3 Enemies up to 5 spaces awayBlind or Weaken causing next attack to take a negative 2 to attack and damage roll
9Combat F2None2 Enemy up to 5 spaces awayStop enemy attacks for 2 rounds
9Combat I21D61 Enemy up to 10 spaces away Enemy continues to take 3 damage per round for the rest of the battle
9Combat L2None2 Enemy up to 4 spaces away Enemy is pushed back 4 spaces (not avoiding any hazards)
9Combat O21D62 Enemy up to 10 spaces awaySlow enemy movement as if each space were 3
12Combat A34D41 Adjacent EnemyPush Target back 5 spaces (Not avoiding obstacles)
12Combat D3None4 Enemies up to 5 spaces awayStop Enemy Movement for 3 rounds
12Combat G34D41 Enemy from any distanceNone
12Combat J3NoneUp to 3 Adjacent EnemiesEnemy moves back 10 spaces (avoiding hazards) Movement is slowed to half
12Combat M3None2 Adjacent EnemiesNext 3 rounds enemy attacks any adjacent enemy
15Combat B33D61 Adjacent EnemyNone
15Combat E32D12Up to 4 Enemies but more than 1 up to 10 spacesSplit any damage across enemies in any amount so long as it totals the roll of the dice
15Combat H32D10Up to 6 Enemies with at least 1 enemy adjacent to the hero1st enemy takes full damage, 2nd & 3rd enemy takes half, 4th & 5th takes half of 2nd (rounding down), 6th knocked prone but with no damage (Enemies must be adjacent to each other )
15Combat K3NoneAll Enemies up to 4 spaces awayEnemy is pulled to the nearest open adjacent spot next to a hero (not avoiding hazards)
15Combat N31D10All Adjacent EnemiesRoll Damage for Each
17Combat C3NoneAll Enemies up to 4 spaces awayBlind or Weaken causing next attack to take a negative 3 to attack and 5 to damage roll
17Combat F3None3 Enemies up to 5 spaces awayStop Enemy Attack for 2 rounds
17Combat I31D101 Enemy up to 10 spaces awayEnemy continues to take 5 damage per round for the rest of the battle
17Combat L3NoneAny Enemy up to 4 spaces awayEnemy is pushed back 4 spaces (not avoiding any hazards)
17Combat O31D63 Enemies up to 15 spaces awaySlow enemy movement as if each space were 4
19Combat A44D4 + 81 Adjacent EnemyPush Target back 5 spaces
19Combat B43D6 + 81 Adjacent EnemyNone
19Combat C4NoneAll Enemies up to 4 spaces awayBlind or Weaken causing next attack to take a negative 3 to attack and half damage roll
19Combat D4NoneAll Enemies up to 5 spaces awayStop Enemy Movement for 3 rounds
19Combat E42D12 + 8Up to 4 Enemies but more than 1 up to 10 spaces awaySplit any damage across enemies in any amount so long as it totals the roll of the dice damage
19Combat F4NoneAll Enemies up to 5 spaces awayStop Enemy Attack for 2 rounds
19Combat G44D6 + 41 Enemy from any distanceNone
19Combat H42D10 + 4Up to 6 Enemies with at least 1 enemy adjacent to the hero1st enemy takes full damage, 2nd & 3rd enemy takes half, 4th & 5th takes half of 2nd (rounding down), 6th knocked prone but with no damage (Enemies must be at least 2 spaces from each other )
19Combat I41D101 Enemy up to 10 spaces awayEnemy continues to take 5 damage the ?rst round, and then +2 damage more per round from the last round (ex. 5, 7, 9, 11, 13, 15, 17, 19)
19Combat J4NoneAny or All Adjacent EnemiesEnemy moves back 10 spaces (avoiding hazards) Movement is slowed to hal
19Combat K4NoneAll Enemies up to spaces awayEnemy is pulled to the nearest open adjacent spot next to a hero (not avoiding hazards) Weaken negative 2 to attack
19Combat L44Any Enemy up to 4 spaces awayEnemy is pushed back 8 spaces (not avoiding any hazards)
19Combat M4None2 Adjacent EnemiesNext 3 rounds enemy attacks any adjacent enemy
19Combat N41D10 + 10All Adjacent EnemiesRoll Damage for each
19Combat O41D6 + 66 Enemies up to 15 spaces awaySlow enemy movement as if each space were 4